I kept the 3rd person angle as seen in the footage I captured from the game itself, partially so comparison could be made, and partially because as I said before, it is the most common way for people to play the game, therefore is the most important for how it looks.
There is very little I feel I can criticize my animations for, apart from a small area under the right arm on the back where the mesh comes to a sharp point during some animations, I feel this is my fault as I created a mesh with a character creation tool, rather than creating one myself.
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