Friday, 16 May 2014

Unity

I left importing animations into Unity far too late, however quickly picked up how to import animations and get them to play in the engine. I feel that if I had given myself an extra week to do this, I could have had all my animations working with working movement in the engine, however that is a lesson learned for next time, but for now, here is my short in engine captured footage.


I kept the 3rd person angle as seen in the footage I captured from the game itself, partially so comparison could be made, and partially because as I said before, it is the most common way for people to play the game, therefore is the most important for how it looks.

There is very little I feel I can criticize my animations for, apart from a small area under the right arm on the back where the mesh comes to a sharp point during some animations, I feel this is my fault as I created a mesh with a character creation tool, rather than creating one myself.

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