Tuesday, 29 October 2013

MDA framework

In CS we learned about the MDA framework for analyzing game genre. This read was a little tasking at first, as the definitions of the genres used was a hard to truly define. The entire system of defining a game though this framework is very much from the developer's perspective, first analyzing mechanics, the actions and what the player can do in game, then the dynamics, how the mechanics come together to create the game play, and then the aesthetics, which encompasses all the visuals, sounds and narrative of the game.

Upon reading the paper, I was unsure of how to apply the analysis, which only truly lends itself to being an analysis tool for games you have played, however with the help of Extra Credits, a youtube group who focus of game design, I found out the meaning of each genre and their application very quickly and easily.

To save me repeating everything from the video, the video is inserted below.


No comments:

Post a Comment