I began wanting to look at physical distribution, but found it a difficult and tedious topic, with not much information to cast off of (I may have been looking in the wrong places or wording things wrong). However, this topic is linked with my eventual topic of streamed gaming. I went into the topic thinking that it's a very bad idea, but the more I researched, the more I felt that it's the future. Here are the sources I used for research : -
Geoghegan,
T. (2013). Why
is broadband more expensive in the US?.
Available: http://www.bbc.co.uk/news/magazine-24528383. Last accessed
16th January 2014.
Grabham,
D. (2013). How Nvidia Grid is set to revolutionise cloud gaming.
Available:
http://www.techradar.com/news/computing/servers/how-nvidia-grid-is-set-to-revolutionise-cloud-gaming-1167986.
Last accessed 16th January 2014.
Gregersen,
E. (2011). Moore's
Law.
Available:
http://www.britannica.com/EBchecked/topic/705881/Moores-law. Last
accessed 16th January 2014.
nVidia.
(2013). Gaikai
Chooses New NVIDIA® GeForce® Grid To Fuel Explosive Growth In Cloud
Gaming.
Available: http://www.nvidia.co.uk/object/gaikai-uk.html. Last
accessed 16th January 2014.
Robson,
D. (2013). Tokyo Game Show: Shuhei Yoshida on PS4′s prospects in
Japan, Gaikai, Vita TV and more. Available:
http://www.edge-online.com/news/tokyo-game-show-shuhei-yoshida-on-ps4s-prospects-in-japan-gaikai-vita-tv-and-more/.
Last accessed 16th January 2014.
Yin-Poole,
W. (2013). PS4 looks set to break records at launch.
Available:
http://www.eurogamer.net/articles/2013-11-29-ps4-looks-set-to-break-records-at-launch.
Last accessed 16th January 2014.
From these sources, I found out just how efficient the nVidia Grid is at handling hundreds and thousands of gamers at once, and the only real restriction is the internet and internet speeds.
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