Thursday, 20 February 2014

BA5 - 3D character modeling

For our latest brief, we were asked to concept and model and character in 3D using zbrush, all we were told was preferably keep the character bipedal and everything was left to us to concept for our design.

This freedom was difficult to start off with but I quickly conceived many ideas for my character using the silhouette process I learned all the way back in BA1.








Following these silhouettes, I found myself drawn to the silhouette 26, which I later realised I had taken subconscious reference from Naga, a race from the Warcraft franchise.

I did a few iterations on this silhouette before realising this.


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