Wednesday, 13 February 2013

Timing.

Timing relates to the frames per second (FPS) of an animation, and how fast that animation moves for the designated FPS, which dictates how realistic the animation looks in relation to the laws of physics. Poor timing will make animation look too slow to be realistic, or too fast. It is hard to pick a good example of timing, as the majority of games which try to look realistic are often done with a good sense of timing. It is also hard to find a gaming related bad example of timing, because games which have a poor sense of timing would come across as having poor game play, and therefore would most likely not be very successful.

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